HOW TO PLAY
Welcome to Sky Rebirth! This page is a guide through many of Sky Rebirth's most exciting aspects, mechanics and gameplay, designed to help you understand more about the game and get started on your own journey through Sky!
CARDS
Summon Mighty Units and Weave Spells
Unit and Spell cards form the core of your strategy. Here's what to look for on each.
Unit Cards
Units are your allies in battle. Units will remain in play until they run out of health or are removed by some other effect. Units can't attack the same turn that they are played. They enter play "sleeping" and need a turn to get ready to attack.
- •Mana Cost — The amount of Mana needed to play this Unit from your hand.
- •Power — Shows how much damage it will do when attacking or being attacked by another Unit or Hero.
- •Health — How much damage the Unit can take before being destroyed. Damage is permanent, so once a Unit loses health, it won't regain it unless it leaves play or gains health via an effect.
- •Attached Spell — Units can have Spells attached to them. These have their own mana costs, and can be cast during your turn like any regular Spell, even the turn you summon the Unit holding them.
- •Traits — Units can have Traits, special abilities that affect how the Unit functions in combat, by making them harder to attack, or increasing or reducing damage.
- •Effects — Some Units have one or more special Effects. These can be triggered effects like Summon and Death, or entirely unique abilities.
- •Prism Symbol — Shows the Prism the card is a part of. If a card has no Prism symbol, that means it is a "token" card, and can only be created by other cards.
Spell Cards
Spells provide immediate one-use effects. Spells can often allow you to damage or destroy your opponent's Units, or strengthen your own.
- •Cost — The amount of Mana needed to play the Spell.
- •Traits — Like Units, Spells can have traits, which give them additional effects when played, such as increasing your Hero's attack or draining health from enemies.
- •Effect — The effect the Spell will immediately apply when used.
- •Prism Symbol — Shows the Prism the card belongs to.
BATTLING
Take Direct Command of Battle
In Sky Rebirth, you take center stage! Your Hero leads your Units into battle, fighting directly against enemies and helping to change the tide of combat! Defeat the enemy Hero to claim victory.
SPELLS
Cast Unique Attached Spells
Your Units and Hero can carry their own Spell cards, allowing for amazing combinations and diverse strategies. Play Units and use their Spells immediately, or save them for a tactical advantage later.
UNIT TRAITS
Take Advantage of Unique Traits
There are six unique Traits that Units can possess, each with a unique and potent effect on how combat between Units and Heroes is conducted.
Guard
Units with Guard protect your Hero from attacks, making them an indispensable frontline defense.
SPELL TRAITS
Spells Can Have Traits Too
Spells can also have traits, giving them special abilities, just like Units, that can quickly swing a game in your favor!
EFFECTS
Wield Powerful Abilities
Units can have powerful abilities that activate when certain conditions are met. Understanding how best to utilize these powers is key in achieving victory!
Play
When a Unit with a Play effect is played from hand, its Play effect will activate, similar to a Spell, often immediately changing the tide of battle. A Unit's Play effect will not activate if it enters play in another way, so watch out!
ENCHANTS
Enchant Your Allies and Foes
There are 16 unique enchantments that can be attached to Heroes and Units to empower or weaken them.
Roots
A Unit with Roots attached cannot attack. You can remove Roots by paying three mana.
PRISMS
Choose Your Path
Each card belongs to one of five Prisms, which represent the core forces that shape the world of Sky. When building a deck, you can select up to two Prisms to combine — and your choice of Prisms determines which Hero you play.

Strength
Embodies physical might and unbreakable spirit. Strength cards focus on powerful units, direct damage, and overwhelming force.

Agility
Embodies freedom and individuality. Agility cards are fast, aggressive, and built to outpace opponents before they can set up.

Wisdom
Embodies understanding and being at one with all of Sky. Wisdom cards focus on card advantage, ramp, and late-game value.

Heart
Embodies The Cycle of Life, Death and Rebirth. Heart cards revolve around resurrection, healing, and outlasting your opponent.

Intellect
Embodies the Pursuit of Knowledge and Improvement. Intellect cards focus on strategy, combos, and controlling the flow of the game.
HEROES
Choose Your Champion
Each Hero represents a Prism or combination of two Prisms. Your Hero determines which cards you can include in your deck. Heroes lead your forces in battle, can attack enemy Units and Heroes directly, and each has a unique Hero Ability that can be activated during your turn.
There are 15 Heroes in Sky Rebirth:
CONJURING
When Your Deck Runs Dry
If you would ever draw a card and no appropriate card exists within your deck, rather than drawing nothing, your Hero will lose one life as a penalty — and you'll be given a Conjure instead.
A Conjure is a special draw action: rather than drawing from your deck, the game looks at all cards in your Prism(s) and draws one from there. Conjures can sometimes allow you to pull out surprise victories, but don't rely on them too much. It's generally far more efficient to win before running out of cards.
Note
Within any given game, you can only draw one copy of a given card. Once a card is drawn or starts in your deck, future Conjures will never pull it again.
DECKS
Build Your Strategy
Decks in Sky Rebirth are built around your chosen Hero and their Prism(s). Each deck contains 30 cards. Because the game uses a singleton format with Conjuring, every card in your deck is unique — and cards you don't include can still be drawn later via Conjure, making every deckbuilding choice meaningful.
THE ARENA
Where Battles Are Fought
Battles take place on the Arena — a board where you and your opponent face each other across the field. You can place up to a full row of Units on your side of the board to attack with or defend your Hero. Manage the Arena wisely: positioning, timing, and knowing when to attack or hold back are just as important as the cards in your deck.
Defeat the enemy Hero to win. Good luck, Skyweaver.
Start Playing