HOW TO PLAY

Welcome to Sky Rebirth! This page is a guide through many of Sky Rebirth's most exciting aspects, mechanics and gameplay, designed to help you understand more about the game and get started on your own journey through Sky!

Summon Mighty Units and Weave Spells

Unit and Spell cards form the core of your strategy. Here's what to look for on each.

Unit Cards

Units are your allies in battle. Units will remain in play until they run out of health or are removed by some other effect. Units can't attack the same turn that they are played. They enter play "sleeping" and need a turn to get ready to attack.

  • Mana CostThe amount of Mana needed to play this Unit from your hand.
  • PowerShows how much damage it will do when attacking or being attacked by another Unit or Hero.
  • HealthHow much damage the Unit can take before being destroyed. Damage is permanent, so once a Unit loses health, it won't regain it unless it leaves play or gains health via an effect.
  • Attached SpellUnits can have Spells attached to them. These have their own mana costs, and can be cast during your turn like any regular Spell, even the turn you summon the Unit holding them.
  • TraitsUnits can have Traits, special abilities that affect how the Unit functions in combat, by making them harder to attack, or increasing or reducing damage.
  • EffectsSome Units have one or more special Effects. These can be triggered effects like Summon and Death, or entirely unique abilities.
  • Prism SymbolShows the Prism the card is a part of. If a card has no Prism symbol, that means it is a "token" card, and can only be created by other cards.

Spell Cards

Spells provide immediate one-use effects. Spells can often allow you to damage or destroy your opponent's Units, or strengthen your own.

  • CostThe amount of Mana needed to play the Spell.
  • TraitsLike Units, Spells can have traits, which give them additional effects when played, such as increasing your Hero's attack or draining health from enemies.
  • EffectThe effect the Spell will immediately apply when used.
  • Prism SymbolShows the Prism the card belongs to.

Take Direct Command of Battle

In Sky Rebirth, you take center stage! Your Hero leads your Units into battle, fighting directly against enemies and helping to change the tide of combat! Defeat the enemy Hero to claim victory.

Cast Unique Attached Spells

Your Units and Hero can carry their own Spell cards, allowing for amazing combinations and diverse strategies. Play Units and use their Spells immediately, or save them for a tactical advantage later.

Take Advantage of Unique Traits

There are six unique Traits that Units can possess, each with a unique and potent effect on how combat between Units and Heroes is conducted.

Guard

Units with Guard protect your Hero from attacks, making them an indispensable frontline defense.

Spells Can Have Traits Too

Spells can also have traits, giving them special abilities, just like Units, that can quickly swing a game in your favor!

Wield Powerful Abilities

Units can have powerful abilities that activate when certain conditions are met. Understanding how best to utilize these powers is key in achieving victory!

Play

When a Unit with a Play effect is played from hand, its Play effect will activate, similar to a Spell, often immediately changing the tide of battle. A Unit's Play effect will not activate if it enters play in another way, so watch out!

Enchant Your Allies and Foes

There are 16 unique enchantments that can be attached to Heroes and Units to empower or weaken them.

Roots

A Unit with Roots attached cannot attack. You can remove Roots by paying three mana.

Choose Your Path

Each card belongs to one of five Prisms, which represent the core forces that shape the world of Sky. When building a deck, you can select up to two Prisms to combine — and your choice of Prisms determines which Hero you play.

Strength

Strength

Embodies physical might and unbreakable spirit. Strength cards focus on powerful units, direct damage, and overwhelming force.

Agility

Agility

Embodies freedom and individuality. Agility cards are fast, aggressive, and built to outpace opponents before they can set up.

Wisdom

Wisdom

Embodies understanding and being at one with all of Sky. Wisdom cards focus on card advantage, ramp, and late-game value.

Heart

Heart

Embodies The Cycle of Life, Death and Rebirth. Heart cards revolve around resurrection, healing, and outlasting your opponent.

Intellect

Intellect

Embodies the Pursuit of Knowledge and Improvement. Intellect cards focus on strategy, combos, and controlling the flow of the game.

Choose Your Champion

Each Hero represents a Prism or combination of two Prisms. Your Hero determines which cards you can include in your deck. Heroes lead your forces in battle, can attack enemy Units and Heroes directly, and each has a unique Hero Ability that can be activated during your turn.

There are 15 Heroes in Sky Rebirth:

When Your Deck Runs Dry

If you would ever draw a card and no appropriate card exists within your deck, rather than drawing nothing, your Hero will lose one life as a penalty — and you'll be given a Conjure instead.

A Conjure is a special draw action: rather than drawing from your deck, the game looks at all cards in your Prism(s) and draws one from there. Conjures can sometimes allow you to pull out surprise victories, but don't rely on them too much. It's generally far more efficient to win before running out of cards.

Note

Within any given game, you can only draw one copy of a given card. Once a card is drawn or starts in your deck, future Conjures will never pull it again.

Build Your Strategy

Decks in Sky Rebirth are built around your chosen Hero and their Prism(s). Each deck contains 30 cards. Because the game uses a singleton format with Conjuring, every card in your deck is unique — and cards you don't include can still be drawn later via Conjure, making every deckbuilding choice meaningful.

Where Battles Are Fought

Battles take place on the Arena — a board where you and your opponent face each other across the field. You can place up to a full row of Units on your side of the board to attack with or defend your Hero. Manage the Arena wisely: positioning, timing, and knowing when to attack or hold back are just as important as the cards in your deck.

Defeat the enemy Hero to win. Good luck, Skyweaver.

Start Playing

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