
Play: Draw a unit with a Summon ability. Attach a Searing Sigil to every unit in your hand.

Play: Draw a unit with a Summon ability. Attach a Searing Sigil to every unit in your hand.
s_blazing_schism
Play: Draw a unit with a Summon ability. Attach a Searing Sigil to every unit in your hand.
Draw a unit that has a Summon ability.
Attach a Searing Sigil to each unit in your hand.
Play: A target ally unit gains Banner. Cards of its element in your hand and deck also gain Banner.
Wither Aura: The enemy hero can't gain health.
Wither, Dash Summon: For each Air card in your hand, shuffle a Dart Devil with a Dusk Sigil attached into your deck.
Guard Summon: This unit attacks the right-most enemy.
Play: Move this unit's Searing Sigil to another ally unit.
Banner Play: Your hero attacks a target enemy unit.
Banner Play: Your hero gains Wither this turn. Add a First Blood to your hand.
Lifesteal After your hero takes damage during your turn: Deal 1 damage to the enemy hero and this unit gains +1/+1.