
Play: Give a target ally unit +1/+1 for each element among the cards in your graveyard.

Play: Give a target ally unit +1/+1 for each element among the cards in your graveyard.
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Play: Give a target ally unit +1/+1 for each element among the cards in your graveyard.
Give the target +1/+1 if your graveyard holds a fire card.
Give the target +1/+1 if your graveyard holds a water card.
Give the target +1/+1 if your graveyard holds a air card.
Give the target +1/+1 if your graveyard holds a earth card.
Give the target +1/+1 if your graveyard holds a light card.
Give the target +1/+1 if your graveyard holds a dark card.
Give the target +1/+1 if your graveyard holds a metal card.
Give the target +1/+1 if your graveyard holds a mind card.
Attach a Glacial Brand to a target enemy unit, then deal 1 damage to all enemy units.
Inspire (Air): Mulligan your highest-cost card in hand.
Guard Play: Dust a target unit. Death: Summon a copy of the dusted unit for its owner.
Guard, Armor Glory: Your hero gains Armor.
Armor Summon: Each player gains 1 max mana and draws a card.
Play: Draw a Scion unit.
Dash Slay: Draw a card of the slain unit's element.
Draw a card, plus one more for every 5 max mana you have.