
Conjure a card of each element, giving conjured units +2/+1. Draw a card.

Conjure a card of each element, giving conjured units +2/+1. Draw a card.
s_fevered_gambit
Conjure a card of each element, giving conjured units +2/+1. Draw a card.
Conjure a card of each element; conjured units get +2/+1.
Draw a card.
Attach a Glacial Brand to a target enemy unit, then deal 1 damage to all enemy units.
Inspire (Air): Mulligan your highest-cost card in hand.
Guard Play: Dust a target unit. Death: Summon a copy of the dusted unit for its owner.
Guard, Armor Glory: Your hero gains Armor.
Armor Summon: Each player gains 1 max mana and draws a card.
Play: Draw a Scion unit.
Dash Slay: Draw a card of the slain unit's element.
Draw a card, plus one more for every 5 max mana you have.