
Deal 3 damage to a target unit and to every unit that shares its element.

Deal 3 damage to a target unit and to every unit that shares its element.
s_lucent_covenant
Deal 3 damage to a target unit and to every unit that shares its element.
Choose a unit.
If the chosen unit is Fire, deal 3 damage to every Fire unit.
If the chosen unit is Water, deal 3 damage to every Water unit.
If the chosen unit is Earth, deal 3 damage to every Earth unit.
If the chosen unit is Air, deal 3 damage to every Air unit.
If the chosen unit is Light, deal 3 damage to every Light unit.
If the chosen unit is Dark, deal 3 damage to every Dark unit.
If the chosen unit is Metal, deal 3 damage to every Metal unit.
If the chosen unit is Mind, deal 3 damage to every Mind unit.
Attach a Glacial Brand to a target enemy unit, then deal 1 damage to all enemy units.
Inspire (Air): Mulligan your highest-cost card in hand.
Guard Play: Dust a target unit. Death: Summon a copy of the dusted unit for its owner.
Guard, Armor Glory: Your hero gains Armor.
Armor Summon: Each player gains 1 max mana and draws a card.
Play: Draw a Scion unit.
Dash Slay: Draw a card of the slain unit's element.
Draw a card, plus one more for every 5 max mana you have.