
Summon a Ghoul for each mana this spell costs. If it costs 7 or more, your Ghouls gain +3/+3. This spell gains +1 cost, and returns to your deck unless it already cost 7 or more.

Summon a Ghoul for each mana this spell costs. If it costs 7 or more, your Ghouls gain +3/+3. This spell gains +1 cost, and returns to your deck unless it already cost 7 or more.
s_nightfall_deluge
Summon a Ghoul for each mana this spell costs. If it costs 7 or more, your Ghouls gain +3/+3. This spell gains +1 cost, and returns to your deck unless it already cost 7 or more.
Summon a Ghoul.
Summon a Ghoul.
Summon a Ghoul.
Summon a Ghoul.
Summon a Ghoul.
Summon a Ghoul.
Summon a Ghoul.
If this spell costs 7 or more, give your Ghouls +3/+3.
This spell permanently costs 1 more.
Return this spell to your deck.
Inspire (Light): Your hero gains 1 health and a Sunburst Sigil attached.
Guard, Lifesteal Sunset: Dust every attachment. Give your hero +1 health for each one dusted.
Stealth Whenever another ally unit dies, its Death abilities trigger twice.
Dash, Wither Slay: Attach Tag Team to your hero.
Guard Death: Gain 1 max mana.
Wither, Lifesteal, Dash Inspire (Dark): Summon another Vantablack Marauder.
Wither Death: Summon a Ghoul.
For the rest of the game, your Shroom units have +2/+1. Summon a Willing Volunteer.