
Choose a hero. For each element among that hero's units, add that element's Rune spell to your hand.

Choose a hero. For each element among that hero's units, add that element's Rune spell to your hand.
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Choose a hero. For each element among that hero's units, add that element's Rune spell to your hand.
Choose a hero.
If you chose your own hero and you have a Fire unit, add Warm Welcome to your hand.
If you chose your own hero and you have a Water unit, add Briny Tremor to your hand.
If you chose your own hero and you have an Earth unit, add Mossy Decree to your hand.
If you chose your own hero and you have an Air unit, add Wind Shear to your hand.
If you chose your own hero and you have a Light unit, add Radiant Gale to your hand.
If you chose your own hero and you have a Dark unit, add Grim Tremor to your hand.
If you chose your own hero and you have a Metal unit, add Tempered Schism to your hand.
If you chose your own hero and you have a Mind unit, add Astral Bounty to your hand.
If you chose the enemy hero and they have a Fire unit, add Warm Welcome to your hand.
If you chose the enemy hero and they have a Water unit, add Briny Tremor to your hand.
If you chose the enemy hero and they have an Earth unit, add Mossy Decree to your hand.
If you chose the enemy hero and they have an Air unit, add Wind Shear to your hand.
If you chose the enemy hero and they have a Light unit, add Radiant Gale to your hand.
If you chose the enemy hero and they have a Dark unit, add Grim Tremor to your hand.
If you chose the enemy hero and they have a Metal unit, add Tempered Schism to your hand.
If you chose the enemy hero and they have a Mind unit, add Astral Bounty to your hand.
Attach a Glacial Brand to a target enemy unit, then deal 1 damage to all enemy units.
Inspire (Air): Mulligan your highest-cost card in hand.
Guard Play: Dust a target unit. Death: Summon a copy of the dusted unit for its owner.
Guard, Armor Glory: Your hero gains Armor.
Armor Summon: Each player gains 1 max mana and draws a card.
Play: Draw a Scion unit.
Dash Slay: Draw a card of the slain unit's element.
Draw a card, plus one more for every 5 max mana you have.