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Pistoned Requiem
2

Pistoned Requiem

Choose a hero. For each element among that hero's units, add that element's Rune spell to your hand.

Pistoned Requiem

Prism
Wisdom
Type
SPELL
Cost
2
Element
metal
Rarity
standard

Choose a hero. For each element among that hero's units, add that element's Rune spell to your hand.

Ability

Play

Choose a hero.

Ability

Play

If you chose your own hero and you have a Fire unit, add Warm Welcome to your hand.

Ability

Play

If you chose your own hero and you have a Water unit, add Briny Tremor to your hand.

Ability

Play

If you chose your own hero and you have an Earth unit, add Mossy Decree to your hand.

Ability

Play

If you chose your own hero and you have an Air unit, add Wind Shear to your hand.

Ability

Play

If you chose your own hero and you have a Light unit, add Radiant Gale to your hand.

Ability

Play

If you chose your own hero and you have a Dark unit, add Grim Tremor to your hand.

Ability

Play

If you chose your own hero and you have a Metal unit, add Tempered Schism to your hand.

Ability

Play

If you chose your own hero and you have a Mind unit, add Astral Bounty to your hand.

Ability

Play

If you chose the enemy hero and they have a Fire unit, add Warm Welcome to your hand.

Ability

Play

If you chose the enemy hero and they have a Water unit, add Briny Tremor to your hand.

Ability

Play

If you chose the enemy hero and they have an Earth unit, add Mossy Decree to your hand.

Ability

Play

If you chose the enemy hero and they have an Air unit, add Wind Shear to your hand.

Ability

Play

If you chose the enemy hero and they have a Light unit, add Radiant Gale to your hand.

Ability

Play

If you chose the enemy hero and they have a Dark unit, add Grim Tremor to your hand.

Ability

Play

If you chose the enemy hero and they have a Metal unit, add Tempered Schism to your hand.

Ability

Play

If you chose the enemy hero and they have a Mind unit, add Astral Bounty to your hand.