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Final Act
8

Final Act

Both players summon the top six units of their graves. Those units gain Guard.

s_sepulchral_surge

Final Act

Prism
Heart
Type
SPELL
Cost
8
Element
dark
Rarity
standard

Rules

Both players summon the top six units of their graves. Those units gain Guard.

Abilities

Ability

Play

Summon the top six units of your grave with Guard.

Ability

Play

Your opponent summons the top six units of their grave with Guard.

More from Heart

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    Inspire (Light): Your hero gains 1 health and a Sunburst Sigil attached.

    1
    1
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    2

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    Guard, Lifesteal Sunset: Dust every attachment. Give your hero +1 health for each one dusted.

    1
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    5

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    Stealth Whenever another ally unit dies, its Death abilities trigger twice.

    3
    2
    Double Feature
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    Dash, Wither Slay: Attach Tag Team to your hero.

    2
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    Bad Medicine
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  • Bearded Dragon
    4

    Bearded Dragon

    Guard

    Guard Death: Gain 1 max mana.

    1
    3
    Play with Fire
    5
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    2

    Bed Bug

    WitherLifestealDash

    Wither, Lifesteal, Dash Inspire (Dark): Summon another Vantablack Marauder.

    1
    1
  • Bench Warmer
    2

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    Wither Death: Summon a Ghoul.

    2
    2
  • Big Break
    6

    Big Break

    For the rest of the game, your Shroom units have +2/+1. Summon a Willing Volunteer.

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Card data updated 18 Aug 2026