
Play: Your Air and Fire units gain +1/+1, on the board and in your hand and deck. Draw an Air or Fire unit.

Play: Your Air and Fire units gain +1/+1, on the board and in your hand and deck. Draw an Air or Fire unit.
s_zephyr_hymn
Play: Your Air and Fire units gain +1/+1, on the board and in your hand and deck. Draw an Air or Fire unit.
Your Air units gain +1/+1.
Your Fire units gain +1/+1.
Draw an Air or Fire unit.
Play: A target ally unit gains Banner. Cards of its element in your hand and deck also gain Banner.
Wither Aura: The enemy hero can't gain health.
Wither, Dash Summon: For each Air card in your hand, shuffle a Dart Devil with a Dusk Sigil attached into your deck.
Guard Summon: This unit attacks the right-most enemy.
Play: Move this unit's Searing Sigil to another ally unit.
Banner Play: Your hero attacks a target enemy unit.
Banner Play: Your hero gains Wither this turn. Add a First Blood to your hand.
Lifesteal After your hero takes damage during your turn: Deal 1 damage to the enemy hero and this unit gains +1/+1.