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Windbreaker
3

Windbreaker

Guard

Guard Summon: Draw your lowest-cost Air spell, attach it to this unit, and give it Banner.

3
3

u_aerial_monk

Windbreaker

Prism
Agility
Type
UNIT
Cost
3
Element
air
Power / Health
3 / 3
Rarity
standard
Guard

Rules

Guard Summon: Draw your lowest-cost Air spell, attach it to this unit, and give it Banner.

Abilities

Ability

Summon

Draw your lowest-cost Air spell, attach it to this unit, and give it Banner.

More from Agility

  • All In
    2

    All In

    Play: A target ally unit gains Banner. Cards of its element in your hand and deck also gain Banner.

  • Ambulance Chaser
    2

    Ambulance Chaser

    Wither

    Wither Aura: The enemy hero can't gain health.

    2
    1
    Bite the Bullet
    2
  • Apprentice Swarmkeeper
    3

    Apprentice Swarmkeeper

    WitherDash

    Wither, Dash Summon: For each Air card in your hand, shuffle a Dart Devil with a Dusk Sigil attached into your deck.

    2
    0
    Dusk Sigil
    1
  • Arc Welder
    3

    Arc Welder

    Guard

    Guard Summon: This unit attacks the right-most enemy.

    3
    5
    Sunburst Brand
    3
  • Arms Dealer
    3

    Arms Dealer

    Play: Move this unit's Searing Sigil to another ally unit.

    3
    0
    Searing Sigil
    3
  • Backseat Driver
    3

    Backseat Driver

    Banner

    Banner Play: Your hero attacks a target enemy unit.

    2
    2
  • Bad Blood
    1

    Bad Blood

    Banner

    Banner Play: Your hero gains Wither this turn. Add a First Blood to your hand.

  • Bad Influence
    3

    Bad Influence

    Lifesteal

    Lifesteal After your hero takes damage during your turn: Deal 1 damage to the enemy hero and this unit gains +1/+1.

    2
    2
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Card data updated 18 Aug 2026