
Stealth, Armor Inspire (Any): This unit gains +1 power, and its power and health are randomized (minimum 1 each).

Stealth, Armor Inspire (Any): This unit gains +1 power, and its power and health are randomized (minimum 1 each).
Attached
Dust your hand, draw that many cards, then give your hand -1 cost.
u_alloyed_seer
Stealth, Armor Inspire (Any): This unit gains +1 power, and its power and health are randomized (minimum 1 each).
Dust your hand, draw that many cards, then give your hand -1 cost.
This unit gains +1 power, and its power and health are randomized (minimum 1 each).
Stealth, Armor Play: Attach Glacial Brand to every enemy character and deal 1 damage to each.
Draw your lowest-cost unit and give it -1 cost.
Inspire (Spell): This unit gains +1 Health.
Deal 3 damage to all enemies, plus 1 more for each other Water spell you cast this turn.
Armor Whenever an ally unit costing 1 or less is summoned, give it +1 attack and attach a Sunburst Sigil to it.
Stealth Summon: Add a copy of the top 1-cost card of your grave to your hand. If it is a spell, it costs 1 less.
Stealth Glory: Conjure a 1-cost spell from your opponent's prisms.