
Sunset: If your hero has not attacked this turn, it gains Lifesteal and Armor until the end of your next turn.

Sunset: If your hero has not attacked this turn, it gains Lifesteal and Armor until the end of your next turn.
u_beacon_oracle
Sunset: If your hero has not attacked this turn, it gains Lifesteal and Armor until the end of your next turn.
Your hero gains Lifesteal and Armor until the end of your next turn.
Attach a Glacial Brand to a target enemy unit, then deal 1 damage to all enemy units.
Inspire (Air): Mulligan your highest-cost card in hand.
Guard Play: Dust a target unit. Death: Summon a copy of the dusted unit for its owner.
Guard, Armor Glory: Your hero gains Armor.
Armor Summon: Each player gains 1 max mana and draws a card.
Play: Draw a Scion unit.
Dash Slay: Draw a card of the slain unit's element.
Draw a card, plus one more for every 5 max mana you have.