
Inspire (Water): The leftmost and rightmost cards in your hand that still cost mana cost 1 less.

Inspire (Water): The leftmost and rightmost cards in your hand that still cost mana cost 1 less.
Attached
When this is removed or overwritten, the character gains +2 health and you draw a card.
u_brine_revenant
Inspire (Water): The leftmost and rightmost cards in your hand that still cost mana cost 1 less.
When this is removed or overwritten, the character gains +2 health and you draw a card.
Inspire (Water): The leftmost paying card in your hand costs 1 less.
Inspire (Water): The rightmost paying card in your hand costs 1 less.
Stealth, Armor Play: Attach Glacial Brand to every enemy character and deal 1 damage to each.
Draw your lowest-cost unit and give it -1 cost.
Inspire (Spell): This unit gains +1 Health.
Deal 3 damage to all enemies, plus 1 more for each other Water spell you cast this turn.
Armor Whenever an ally unit costing 1 or less is summoned, give it +1 attack and attach a Sunburst Sigil to it.
Stealth Summon: Add a copy of the top 1-cost card of your grave to your hand. If it is a spell, it costs 1 less.
Stealth Glory: Conjure a 1-cost spell from your opponent's prisms.