
Guard When an enemy unit is summoned, this unit attacks it.

Guard When an enemy unit is summoned, this unit attacks it.
Attached
The enemy cannot target the character with spells or effects. Dusted at your next Sunrise.
u_cloudveil_warden
Guard When an enemy unit is summoned, this unit attacks it.
The enemy cannot target the character with spells or effects. Dusted at your next Sunrise.
When an enemy unit is summoned, this unit attacks it.
Guard Inspire (Earth): This unit gains +1 Power.
Give a target ally unit Guard, then deal damage equal to its Power to all enemy units.
Costs 5 less if your hero attacked this turn. Play: Draw and summon a unit whose cost matches this spell's current cost.
Spend all your mana to draw and summon your highest-cost unit costing that much or less, with an Iron Sigil attached.
Give a target ally unit +1/+1, then double its Attack and HP.
Armor Summon: Draw a Metal unit and give it +1/+1.
Dash When this unit takes damage, add Pyric Offering to both players' hands.
Play & Glory: Draw a Blade spell.