
Armor Death: Attach Iron Brand to each enemy with traits.

Armor Death: Attach Iron Brand to each enemy with traits.
Attached
Attach an Iron Brand to a target unit.
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Armor Death: Attach Iron Brand to each enemy with traits.
Attach an Iron Brand to a target unit.
Attach Iron Brand to enemies with Guard.
Attach Iron Brand to enemies with Wither.
Attach Iron Brand to enemies with Banner.
Attach Iron Brand to enemies with Dash.
Attach Iron Brand to enemies with Stealth.
Attach Iron Brand to enemies with Lifesteal.
Attach Iron Brand to enemies with Armor.
Play: A target ally unit gains Banner. Cards of its element in your hand and deck also gain Banner.
Wither Aura: The enemy hero can't gain health.
Wither, Dash Summon: For each Air card in your hand, shuffle a Dart Devil with a Dusk Sigil attached into your deck.
Guard Summon: This unit attacks the right-most enemy.
Play: Move this unit's Searing Sigil to another ally unit.
Banner Play: Your hero attacks a target enemy unit.
Banner Play: Your hero gains Wither this turn. Add a First Blood to your hand.
Lifesteal After your hero takes damage during your turn: Deal 1 damage to the enemy hero and this unit gains +1/+1.