
Summon: Summon two Ghouls. If your hand holds a card costing 7 or more, give your units +1/+1.

Summon: Summon two Ghouls. If your hand holds a card costing 7 or more, give your units +1/+1.
Attached
Attach a Dusk Brand to a target unit, or deal 1 damage to a target hero and summon a Ghoul.
u_cragside_scarab
Summon: Summon two Ghouls. If your hand holds a card costing 7 or more, give your units +1/+1.
Attach a Dusk Brand to a target unit, or deal 1 damage to a target hero and summon a Ghoul.
Summon: Summon two Ghouls.
Guard Inspire (Earth): This unit gains +1 Power.
Give a target ally unit Guard, then deal damage equal to its Power to all enemy units.
Costs 5 less if your hero attacked this turn. Play: Draw and summon a unit whose cost matches this spell's current cost.
Spend all your mana to draw and summon your highest-cost unit costing that much or less, with an Iron Sigil attached.
Give a target ally unit +1/+1, then double its Attack and HP.
Armor Summon: Draw a Metal unit and give it +1/+1.
Dash When this unit takes damage, add Pyric Offering to both players' hands.
Play & Glory: Draw a Blade spell.