← Back to cards
Deepcurrent Duelist
4

Deepcurrent Duelist

Aura: Enchants on your characters cost 1. Whenever an enchant on one of your characters is removed or dusted, this unit gains +1/+1.

3
2
Glacial Sigil
3
Glacial Sigil
2

Glacial Sigil

When this is removed or overwritten, the character gains +2 health and you draw a card.

Deepcurrent Duelist

Prism
Intellect
Type
UNIT
Cost
4
Element
water
Power / Health
3 / 3
Rarity
standard
Attachment
Glacial Sigil (2)

Aura: Enchants on your characters cost 1. Whenever an enchant on one of your characters is removed or dusted, this unit gains +1/+1.

Glacial Sigil

When this is removed or overwritten, the character gains +2 health and you draw a card.

Ability

Ongoing

Whenever an enchant on one of your characters ends, this unit gains +1/+1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.

Ability

Ongoing

Enchants on your characters cost 1.