
Aura: Enchants on your characters cost 1. Whenever an enchant on one of your characters is removed or dusted, this unit gains +1/+1.

Aura: Enchants on your characters cost 1. Whenever an enchant on one of your characters is removed or dusted, this unit gains +1/+1.
Attached
When this is removed or overwritten, the character gains +2 health and you draw a card.
u_deepcurrent_duelist
Aura: Enchants on your characters cost 1. Whenever an enchant on one of your characters is removed or dusted, this unit gains +1/+1.
When this is removed or overwritten, the character gains +2 health and you draw a card.
Whenever an enchant on one of your characters ends, this unit gains +1/+1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Enchants on your characters cost 1.
Stealth, Armor Play: Attach Glacial Brand to every enemy character and deal 1 damage to each.
Draw your lowest-cost unit and give it -1 cost.
Inspire (Spell): This unit gains +1 Health.
Deal 3 damage to all enemies, plus 1 more for each other Water spell you cast this turn.
Armor Whenever an ally unit costing 1 or less is summoned, give it +1 attack and attach a Sunburst Sigil to it.
Stealth Summon: Add a copy of the top 1-cost card of your grave to your hand. If it is a spell, it costs 1 less.
Stealth Glory: Conjure a 1-cost spell from your opponent's prisms.