
Stealth, Dash After your hero takes damage during your turn: Return this unit to your hand.

Stealth, Dash After your hero takes damage during your turn: Return this unit to your hand.
Attached
Prevents the first combat damage the character would take, then is dusted.
u_gilded_golem
Stealth, Dash After your hero takes damage during your turn: Return this unit to your hand.
Prevents the first combat damage the character would take, then is dusted.
After your hero takes damage on your turn, return this unit to your hand.
Play: A target ally unit gains Banner. Cards of its element in your hand and deck also gain Banner.
Wither Aura: The enemy hero can't gain health.
Wither, Dash Summon: For each Air card in your hand, shuffle a Dart Devil with a Dusk Sigil attached into your deck.
Guard Summon: This unit attacks the right-most enemy.
Play: Move this unit's Searing Sigil to another ally unit.
Banner Play: Your hero attacks a target enemy unit.
Banner Play: Your hero gains Wither this turn. Add a First Blood to your hand.
Lifesteal After your hero takes damage during your turn: Deal 1 damage to the enemy hero and this unit gains +1/+1.