
Sunset: If your hero gained health this turn and took no damage, draw a card. If it took damage and gained none, summon a Ghoul.

Sunset: If your hero gained health this turn and took no damage, draw a card. If it took damage and gained none, summon a Ghoul.
u_hollow_gladiator
Sunset: If your hero gained health this turn and took no damage, draw a card. If it took damage and gained none, summon a Ghoul.
Note that your hero gained health this turn.
If your hero gained health this turn and took no damage, draw a card.
If your hero took damage this turn and gained no health, summon a Ghoul.
Inspire (Light): Your hero gains 1 health and a Sunburst Sigil attached.
Guard, Lifesteal Sunset: Dust every attachment. Give your hero +1 health for each one dusted.
Stealth Whenever another ally unit dies, its Death abilities trigger twice.
Dash, Wither Slay: Attach Tag Team to your hero.
Guard Death: Gain 1 max mana.
Wither, Lifesteal, Dash Inspire (Dark): Summon another Vantablack Marauder.
Wither Death: Summon a Ghoul.
For the rest of the game, your Shroom units have +2/+1. Summon a Willing Volunteer.