
Guard, Dash Summon: The enemy puts the left-most unit in their hand onto their board.

Guard, Dash Summon: The enemy puts the left-most unit in their hand onto their board.
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Prevents the first non-combat damage the character would take, then is dusted.
u_innervoiced_monk
Guard, Dash Summon: The enemy puts the left-most unit in their hand onto their board.
Prevents the first non-combat damage the character would take, then is dusted.
Put the enemy's left-most hand unit onto their board.
Attach a Glacial Brand to a target enemy unit, then deal 1 damage to all enemy units.
Inspire (Air): Mulligan your highest-cost card in hand.
Guard Play: Dust a target unit. Death: Summon a copy of the dusted unit for its owner.
Guard, Armor Glory: Your hero gains Armor.
Armor Summon: Each player gains 1 max mana and draws a card.
Play: Draw a Scion unit.
Dash Slay: Draw a card of the slain unit's element.
Draw a card, plus one more for every 5 max mana you have.