
Your Air and Fire allies are summoned with +1/+1.

Your Air and Fire allies are summoned with +1/+1.
Attached
The enemy cannot target the character with spells or effects. Dusted at your next Sunrise.
u_kindled_serpent
Your Air and Fire allies are summoned with +1/+1.
The enemy cannot target the character with spells or effects. Dusted at your next Sunrise.
An Air ally arriving on the board gains +1/+1.
A Fire ally arriving on the board gains +1/+1.
Play: A target ally unit gains Banner. Cards of its element in your hand and deck also gain Banner.
Wither Aura: The enemy hero can't gain health.
Wither, Dash Summon: For each Air card in your hand, shuffle a Dart Devil with a Dusk Sigil attached into your deck.
Guard Summon: This unit attacks the right-most enemy.
Play: Move this unit's Searing Sigil to another ally unit.
Banner Play: Your hero attacks a target enemy unit.
Banner Play: Your hero gains Wither this turn. Add a First Blood to your hand.
Lifesteal After your hero takes damage during your turn: Deal 1 damage to the enemy hero and this unit gains +1/+1.