
After an ally unit gains Attack, a random enemy unit takes that much damage.

After an ally unit gains Attack, a random enemy unit takes that much damage.
Attached
When this is removed or overwritten, the character gains +2 power and health.
u_loam_monk
After an ally unit gains Attack, a random enemy unit takes that much damage.
When this is removed or overwritten, the character gains +2 power and health.
After an ally unit in play gains Attack, a random enemy unit takes that much damage.
Guard Inspire (Earth): This unit gains +1 Power.
Give a target ally unit Guard, then deal damage equal to its Power to all enemy units.
Costs 5 less if your hero attacked this turn. Play: Draw and summon a unit whose cost matches this spell's current cost.
Spend all your mana to draw and summon your highest-cost unit costing that much or less, with an Iron Sigil attached.
Give a target ally unit +1/+1, then double its Attack and HP.
Armor Summon: Draw a Metal unit and give it +1/+1.
Dash When this unit takes damage, add Pyric Offering to both players' hands.
Play & Glory: Draw a Blade spell.