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Mesmer Seer
7

Mesmer Seer

Play: This turn, your cards cost 1 less for each card in your hand, until you play a card.

5
0
Astral Sigil
5
Astral Sigil
0

Astral Sigil

Prevents the first non-combat damage the character would take, then is dusted.

Mesmer Seer

Prism
Wisdom
Type
UNIT
Cost
7
Element
mind
Power / Health
5 / 5
Rarity
standard
Attachment
Astral Sigil (0)

Play: This turn, your cards cost 1 less for each card in your hand, until you play a card.

Astral Sigil

Prevents the first non-combat damage the character would take, then is dusted.

Ability

Play

Arm the discount for this turn.

Ability

Ongoing

Your cards cost 1 less for each card in your hand.

Ability

On Play Other

The discount is used up by the card you play.