
Armor Play: Deal 1 damage to a target enemy unit and attach Astral Brand to it.

Armor Play: Deal 1 damage to a target enemy unit and attach Astral Brand to it.
u_mistbound_keeper
Armor Play: Deal 1 damage to a target enemy unit and attach Astral Brand to it.
Deal 1 damage to a target enemy unit and attach Astral Brand to it.
Play: A target ally unit gains Banner. Cards of its element in your hand and deck also gain Banner.
Wither Aura: The enemy hero can't gain health.
Wither, Dash Summon: For each Air card in your hand, shuffle a Dart Devil with a Dusk Sigil attached into your deck.
Guard Summon: This unit attacks the right-most enemy.
Play: Move this unit's Searing Sigil to another ally unit.
Banner Play: Your hero attacks a target enemy unit.
Banner Play: Your hero gains Wither this turn. Add a First Blood to your hand.
Lifesteal After your hero takes damage during your turn: Deal 1 damage to the enemy hero and this unit gains +1/+1.