
The first time this unit gains Attack each turn, another random ally unit gains that much Attack.

The first time this unit gains Attack each turn, another random ally unit gains that much Attack.
Attached
When this is removed or overwritten, the character gains +2 power and health.
u_mossgrown_marauder
The first time this unit gains Attack each turn, another random ally unit gains that much Attack.
When this is removed or overwritten, the character gains +2 power and health.
The first time this unit gains Attack each turn, another random ally unit gains that much Attack.
Guard Inspire (Earth): This unit gains +1 Power.
Give a target ally unit Guard, then deal damage equal to its Power to all enemy units.
Costs 5 less if your hero attacked this turn. Play: Draw and summon a unit whose cost matches this spell's current cost.
Spend all your mana to draw and summon your highest-cost unit costing that much or less, with an Iron Sigil attached.
Give a target ally unit +1/+1, then double its Attack and HP.
Armor Summon: Draw a Metal unit and give it +1/+1.
Dash When this unit takes damage, add Pyric Offering to both players' hands.
Play & Glory: Draw a Blade spell.