
Guard Sunset: If your deck is empty, conjure a Water card.

Guard Sunset: If your deck is empty, conjure a Water card.
u_pearled_wisp
Guard Sunset: If your deck is empty, conjure a Water card.
Costs 1 less for each of your dead Water cards. Attach Iron Brand to a target unit and deal 4 damage to it.
If your deck is empty, conjure a Water card.
Attach a Glacial Brand to a target enemy unit, then deal 1 damage to all enemy units.
Inspire (Air): Mulligan your highest-cost card in hand.
Guard Play: Dust a target unit. Death: Summon a copy of the dusted unit for its owner.
Guard, Armor Glory: Your hero gains Armor.
Armor Summon: Each player gains 1 max mana and draws a card.
Play: Draw a Scion unit.
Dash Slay: Draw a card of the slain unit's element.
Draw a card, plus one more for every 5 max mana you have.