
When another ally unit is summoned, attach Thornbound Sigil to it.

When another ally unit is summoned, attach Thornbound Sigil to it.
Attached
When this is removed or overwritten, the character gains +2 power and health.
u_petalborn_oracle
When another ally unit is summoned, attach Thornbound Sigil to it.
When this is removed or overwritten, the character gains +2 power and health.
When another ally unit is summoned, attach Thornbound Sigil to it.
Guard Inspire (Earth): This unit gains +1 Power.
Give a target ally unit Guard, then deal damage equal to its Power to all enemy units.
Costs 5 less if your hero attacked this turn. Play: Draw and summon a unit whose cost matches this spell's current cost.
Spend all your mana to draw and summon your highest-cost unit costing that much or less, with an Iron Sigil attached.
Give a target ally unit +1/+1, then double its Attack and HP.
Armor Summon: Draw a Metal unit and give it +1/+1.
Dash When this unit takes damage, add Pyric Offering to both players' hands.
Play & Glory: Draw a Blade spell.