
Guard, Banner Play: This unit gains +1/+1 for each element present in your graveyard.

Guard, Banner Play: This unit gains +1/+1 for each element present in your graveyard.
Attached
Prevents the first non-combat damage the character would take, then is dusted.
u_psionic_warlock
Guard, Banner Play: This unit gains +1/+1 for each element present in your graveyard.
Prevents the first non-combat damage the character would take, then is dusted.
+1/+1 if a Fire card lies in your graveyard.
+1/+1 if a Water card lies in your graveyard.
+1/+1 if an Air card lies in your graveyard.
+1/+1 if an Earth card lies in your graveyard.
+1/+1 if a Light card lies in your graveyard.
+1/+1 if a Dark card lies in your graveyard.
+1/+1 if a Metal card lies in your graveyard.
+1/+1 if a Mind card lies in your graveyard.
Attach a Glacial Brand to a target enemy unit, then deal 1 damage to all enemy units.
Inspire (Air): Mulligan your highest-cost card in hand.
Guard Play: Dust a target unit. Death: Summon a copy of the dusted unit for its owner.
Guard, Armor Glory: Your hero gains Armor.
Armor Summon: Each player gains 1 max mana and draws a card.
Play: Draw a Scion unit.
Dash Slay: Draw a card of the slain unit's element.
Draw a card, plus one more for every 5 max mana you have.