
Armor Sunrise: Gain 1 mana for each different element among your characters.

Armor Sunrise: Gain 1 mana for each different element among your characters.
u_rainfell_snapjaw
Armor Sunrise: Gain 1 mana for each different element among your characters.
Draw your lowest-cost unit and give it -1 cost.
Gain 1 mana if you control a Fire character.
Gain 1 mana if you control a Water character.
Gain 1 mana if you control an Air character.
Gain 1 mana if you control an Earth character.
Gain 1 mana if you control a Light character.
Gain 1 mana if you control a Dark character.
Gain 1 mana if you control a Metal character.
Gain 1 mana if you control a Mind character.
Attach a Glacial Brand to a target enemy unit, then deal 1 damage to all enemy units.
Inspire (Air): Mulligan your highest-cost card in hand.
Guard Play: Dust a target unit. Death: Summon a copy of the dusted unit for its owner.
Guard, Armor Glory: Your hero gains Armor.
Armor Summon: Each player gains 1 max mana and draws a card.
Play: Draw a Scion unit.
Dash Slay: Draw a card of the slain unit's element.
Draw a card, plus one more for every 5 max mana you have.