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u_rivet_wraith
Ironsworn Reserve
- Prism
- Strength
- Type
- UNIT
- Cost
- 2
- Element
- metal
- Power / Health
- 2 / 3
- Rarity
- standard
- Attachment
- The Good Stuff (2)
Attachment
The Good StuffGive your units +1/+1 and Guard.
More from Strength
2Guard Inspire (Earth): This unit gains +1 Power.
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5Give a target ally unit Guard, then deal damage equal to its Power to all enemy units.
8Costs 5 less if your hero attacked this turn. Play: Draw and summon a unit whose cost matches this spell's current cost.

Spend all your mana to draw and summon your highest-cost unit costing that much or less, with an Iron Sigil attached.
6Give a target ally unit +1/+1, then double its Attack and HP.
5Armor Summon: Draw a Metal unit and give it +1/+1.
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2Dash When this unit takes damage, add Pyric Offering to both players' hands.
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3Play & Glory: Draw a Blade spell.
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