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Living Target
1

Living Target

Guard

Guard Death: This unit gains +1/+1 for the rest of the game and returns to your deck.

1
0
Iron Sigil
3
Iron Sigil
0

Iron Sigil

This enchant cannot be removed or replaced, and the character carrying it cannot be dusted.

Living Target

Prism
Heart
Type
UNIT
Cost
1
Element
earth
Subtypes
shroom
Power / Health
1 / 3
Rarity
standard
Attachment
Iron Sigil (0)
Guard

Guard Death: This unit gains +1/+1 for the rest of the game and returns to your deck.

Iron Sigil

This enchant cannot be removed or replaced, and the character carrying it cannot be dusted.

Ability

Death

This unit gains +1/+1 for the rest of the game and returns to your deck.