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Dark Horse
5

Dark Horse

Summon: If the enemy hero has more health than your hero, ready this unit.

6
5

u_thunderous_wisp

Dark Horse

Prism
Agility
Type
UNIT
Cost
5
Element
air
Power / Health
6 / 5
Rarity
standard

Rules

Summon: If the enemy hero has more health than your hero, ready this unit.

Abilities

Ability

Summon

If the enemy hero has more health than your hero, ready this unit.

More from Agility

  • All In
    2

    All In

    Play: A target ally unit gains Banner. Cards of its element in your hand and deck also gain Banner.

  • Ambulance Chaser
    2

    Ambulance Chaser

    Wither

    Wither Aura: The enemy hero can't gain health.

    2
    1
    Bite the Bullet
    2
  • Apprentice Swarmkeeper
    3

    Apprentice Swarmkeeper

    WitherDash

    Wither, Dash Summon: For each Air card in your hand, shuffle a Dart Devil with a Dusk Sigil attached into your deck.

    2
    0
    Dusk Sigil
    1
  • Arc Welder
    3

    Arc Welder

    Guard

    Guard Summon: This unit attacks the right-most enemy.

    3
    5
    Sunburst Brand
    3
  • Arms Dealer
    3

    Arms Dealer

    Play: Move this unit's Searing Sigil to another ally unit.

    3
    0
    Searing Sigil
    3
  • Backseat Driver
    3

    Backseat Driver

    Banner

    Banner Play: Your hero attacks a target enemy unit.

    2
    2
  • Bad Blood
    1

    Bad Blood

    Banner

    Banner Play: Your hero gains Wither this turn. Add a First Blood to your hand.

  • Bad Influence
    3

    Bad Influence

    Lifesteal

    Lifesteal After your hero takes damage during your turn: Deal 1 damage to the enemy hero and this unit gains +1/+1.

    2
    2
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Card data updated 18 Aug 2026