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Homunculus
2

Homunculus

Guard

Guard Inspire (Water): If that card costs 1 or more, this unit gains +1/+1.

2
2
Glacial Sigil
2
Glacial Sigil
2

Glacial Sigil

When this is removed or overwritten, the character gains +2 health and you draw a card.

Homunculus

Prism
Intellect
Type
UNIT
Cost
2
Element
water
Power / Health
2 / 2
Rarity
standard
Attachment
Glacial Sigil (2)
Guard

Guard Inspire (Water): If that card costs 1 or more, this unit gains +1/+1.

Glacial Sigil

When this is removed or overwritten, the character gains +2 health and you draw a card.

Ability

On Play Other

This unit gains +1/+1.