
Stealth, Banner Aura: Your hero can't take damage during your turn.

Stealth, Banner Aura: Your hero can't take damage during your turn.
Attached
The enemy cannot target the character with spells or effects. Dusted at your next Sunrise.
u_zephyr_raider
Stealth, Banner Aura: Your hero can't take damage during your turn.
The enemy cannot target the character with spells or effects. Dusted at your next Sunrise.
During your turn, your hero can't take damage.
Play: A target ally unit gains Banner. Cards of its element in your hand and deck also gain Banner.
Wither Aura: The enemy hero can't gain health.
Wither, Dash Summon: For each Air card in your hand, shuffle a Dart Devil with a Dusk Sigil attached into your deck.
Guard Summon: This unit attacks the right-most enemy.
Play: Move this unit's Searing Sigil to another ally unit.
Banner Play: Your hero attacks a target enemy unit.
Banner Play: Your hero gains Wither this turn. Add a First Blood to your hand.
Lifesteal After your hero takes damage during your turn: Deal 1 damage to the enemy hero and this unit gains +1/+1.